

The game's main setting is an immense, futuristic city called Alpha Complex. The Paranoia rulebook is unusual in a number of ways demonstrating any knowledge of the rules is forbidden, and most of the rulebook is written in an easy, conversational tone that often makes fun of the players and their characters, while occasionally taking digs at other notable role-playing games. Most of the game's humor is derived from the players' (usually futile) attempts to complete their assignment while simultaneously adhering to the Computer's arbitrary, contradictory and often nonsensical security directives. Paranoia is a humorous role-playing game set in a dystopian future along the lines of Nineteen Eighty-Four, Brave New World, Logan's Run, and THX 1138 however, the tone of the game is rife with black humor, frequently tongue-in-cheek rather than dark and heavy. The player characters are also part of prohibited underground movements (which means that the players' characters are usually included among the aforementioned 'security threats'), and will have secret objectives including theft from and murder of other player characters. Player characters are initially enforcers of the Computer's authority (known as Troubleshooter, mainly for the fact that they shoot trouble), and will be given missions to seek out and eliminate threats to the Computer's control.

The game is set in a dystopian future city controlled by the Computer (also known as "Friend Computer"), and where information (including the game rules) are restricted by color-coded "security clearance".

Several editions of the game have been published since the original version, and the franchise has spawned several spin-offs, novels and comic books based on the game.Ī crowdfunding at Kickstarter for a new edition was successfully funded. Paranoia is notable among tabletop games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a light-hearted, tongue in cheek tone despite its dystopian setting. The game won the Origins Award for Best Roleplaying Rules of 1984 and was inducted into the Origins Awards Hall of Fame in 2007.
#PARANOIA GAME JENGA LICENSE#
Since 2004 the game has been published under license by Mongoose Publishing. Paranoia is a dystopian science-fiction tabletop role-playing game originally designed and written by Greg Costikyan, Dan Gelber, and Eric Goldberg, and first published in 1984 by West End Games.
